![]() ![]() I dunno, i have seen a few people say they like it but i just dont think its improved much other than the the sliders being added.Īh. ![]() Right now when you regain grip its going from 0-100% in ffb strength when it should be gradually building back up the ffb, getting to 100% strength when you fully have your grip back. Some other form of vibration should be used to signal loss of traction is about to happen and when it does happen we should be able to feel if our steering correction is regaining that grip. The whole point of ffb is to let us feel whats going on and by dropping all ffb when breaking traction we cant feel anything lol. I feel as though its too abrupt and unnecessary to do. It feels kinda dumb, as you turn the ffb grows as it should, and then bam no ffb. Id say the two main things criticized by people were the lack of ffb near center which is now fixed by having the center spring slider and the lack of feedback when you lose grip, which in forza is guaranteed to happen. Its nice to be able to tweak things finally but i felt as though the vibration(not ffb) felt much worse than forza 6 and i also dont know why they continue to totally drop all ffb when the tires lose grip. ![]() Really? Im glad they finally added ffb sliders, i dont know why they cant be added to the xbox one version but maybe they will in the future. Not comparing them, but I was so happy with the feel, that if I can combine that with the content in FH3, I’ll be more hooked on a Forza game than I ever have been. I have just had a few hours in Apex with my G920 and if the FFB carries over to Horizon 3, there is a good chance I won’t be bothering to load up AC on PC at all! I was very vocal about my dislike for the FFB in FM6 on XB1. ![]()
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